![]() ![]() It’s more of a drag, tug, and spin adventure game than a point and clicker. What’s nice is knowing that everything you need to unlock the door is contained in the single level, and you will eventually solve the puzzle. It’s all about experimenting and being curious, observing what happens when you click once versus holding down the mouse button or holding it down and dragging. You’ll have to interact with numerous items in the environment by clicking on them and seeing what happens. The end goal is the same for each level, but the journey to it varies greatly. Which, by the way, is immensely satisfying. You’re left to figure out how to unlock each level’s door and move the main character, which is a wooden, toy locomotive, on to the next level by sliding it through the opening. In short, Patrick Smith’s Windosill is a puzzle game with no instructions or words, other than the title screen text. That’s the trouble these days, if you are me. I’m only calling those additional purchases out here so that I don’t forget about them because, until I just went through my purchase history now to figure out when I had acquired a copy of Windosill, I totally forgot about them. I got a copy of the game on Steam during the most recent summer sale for $0.98, along with Lilly Looking Through, Disney Mega Pack: Wave 2, and Voodoo Garden. I filed it away in my brain as a delight and something I should check out fully…y’know, down the road. There’s a colorful, crispness to the flat, almost childish shapes in both games, and I think the simplicity works great and adds a surprising amount of character to the environments and their surrounding objects.Īnyways, I only played the first few levels of Windosill for free via the game’s website. ![]() Not necessarily from a gameplay perspective, as Windosill is all about logic/illogical puzzles and clicking around and less about collecting escaped llamas and nailing that third backflip in a row, but certainly from a visual standpoint. At some point last year while I was deep into Alto’s Adventure, the stylishly difficult endless snowboarder with runaway llamas, and conducting research on it for this blog post, I discovered a sensory-tingling clicky sojourn called Windosill, which clearly had an impact and influence on Snowman’s developers. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |